Comment on: Understand things beyond code
Repo: Lum1104/Understand-Anything by ThanhWilliamLe
lol we're gonna have to get used to reading stuffs written by AI, i let my agent handle my issues too so no worries.
Things like I mentioned above:
- For Unity, the ScriptableObjects and Prefabs will also create a bunch of relationships between classes/other scriptables/other prefabs/even other assets like textures, shaders,... So having a interactive graph / up-to-date knowledge graph will help a lot for both human work (e.g. preview blast radius before removing some stuffs) and AI work. This is also what I need most right now.
- Documents: many of my projects have docs-as-codes (.md files), they reference each other and somewhat depend on each other quite often, and some projects even have doc-over-code ratio being >50 so I suppose having a strong and fast "understanding graph" helps a lot too.
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