← Back to Product Feed

GitHub Open Source levy-street/world-of-claudecraft

No tagline provided.

1,161
Traction Score
343
Forks
Jun 10, 2026
Launch Date
View Origin Link

Product Positioning & Context

Related Ecosystem & Alternatives

Discover adjacent products, open-source repositories, and developer tools sharing similar technical architecture.

Deep-Dive FAQs

What is levy-street/world-of-claudecraft?
levy-street/world-of-claudecraft is a digital product or tool described as:
Where did levy-street/world-of-claudecraft originate?
Data for levy-street/world-of-claudecraft was aggregated directly from the GitHub Open Source community ecosystem, representing raw developer and early-adopter sentiment.
When was levy-street/world-of-claudecraft publicly launched?
The initial public indexing or launch date for levy-street/world-of-claudecraft within our tracked developer communities was recorded on June 10, 2026.
How popular is levy-street/world-of-claudecraft?
levy-street/world-of-claudecraft has achieved measurable traction, logging over 1,161 traction score and facilitating 343 recorded discussions or engagements.
Are there active development issues for levy-street/world-of-claudecraft?
Yes, we are currently tracking open architectural debates and bug reports for this project on GitHub. There are currently 5 active high-priority issues logged recently.
What are some commercial alternatives to levy-street/world-of-claudecraft?
Our semantic intelligence engine identifies potential commercial alternatives in the SaaS space, such as SocialKaptan, which offers overlapping value propositions.

Active Developer Issues (GitHub)

open Annoying mouse capture spam
Logged: Jun 13, 2026
open Release: v0.4
Logged: Jun 13, 2026
open Release: v0.3
Logged: Jun 13, 2026
open Add a player wiki
Logged: Jun 13, 2026
open FEATURE RQ: Randomise Shops and Loot upgrades
Logged: Jun 12, 2026

Community Voice & Feedback

jgyy • Jun 30, 2026
Shipped: the public guide/wiki SPA is served at `/wiki`, generated from `src/sim/` (`src/guide/`). Closing as implemented.
gndk • Jun 14, 2026
Opened #123 to fix this for `release/v0.4`: spellbook abilities can now be dragged onto the action bar, including overflow abilities beyond the visible bar slots.
gndk • Jun 14, 2026
Inventory fix from Discord: #121
sf-chris • Jun 13, 2026
## v0.4 dev-test checklist

Merged into `release/v0.4` through `aa1365d`:
- #91 player/party frame positioning
- #49 high-visibility party indicators
- #114 browser fullscreen setting
- #62 homepage redesign/localization
- #54 offensive-name blocking and character deletion

Verification run locally:
- `npm test -- --testTimeout=15000` — 30 files, 362 tests passed
- `npm run build:server`
- `npm run build`

Manual test checklist once we can exercise the branch:
- [ ] Homepage loads without layout overlap on desktop.
- [ ] Homepage navigation tabs work: Play, Highscores, Wiki, News, Download, Login.
- [ ] Language selector changes visible copy and preserves start-flow usability.
- [ ] Online login/register still work.
- [ ] Character select still shows existing characters and class preview.
- [ ] Character creation still works with valid names/classes.
- [ ] Offensive account/character names are rejected.
- [ ] Character deletion modal opens, requires exact typed confirmation, deletes, a...
gndk • Jun 13, 2026
https://github.com/levy-street/world-of-claudecraft/pull/78 would be really nice to have to make the game experience smoother for agents.
gndk • Jun 13, 2026
Current main build is broken, https://github.com/levy-street/world-of-claudecraft/pull/53 fixes it and https://github.com/levy-street/world-of-claudecraft/pull/55 prevents it happening in the future and lays the groundwork for broader CI.
STAlfsen • Jun 13, 2026
Seeing as the theme here is LLM development, go one step further and create an auto-update system that links Wiki state to latest state of the game, and updates on each commit.
STAlfsen • Jun 13, 2026
More TODOs for later, some ambitious, amazing to see that many previous ones have already been implemented. Too bad the US governement nerfed development efforts by trolling anthropic.

- Races - Starting zone looks ally-ish so perhaps start with Humans/Gnomes/Dwarves/Some flavor of elf before going for Horde-ish races
- For that matter, once core systems are up, new starting zone for horde races
- Login screen music
- Chat features "stick". If you say /p then the default is /p next time you say something
- Jumping animation
- /dance animation. Curious what Claude would come up with by default here
- Heroic strikes not toggling off upon repeated presses
- Rapidly rotating camera+character by holding right click while strafing and fighting creates rotational lag. Character keeps turning after you stop. Annoying when trying advanced movement like strafe jumping backwards to kite using camera character rotation.
- Rapidly tapping and holding right click for short moment doesn't rotate cha...
jgyy • Jun 13, 2026
all the best in implementing these features
sf-chris • Jun 13, 2026
Dev deployment update:

Deployed `release/v0.3` to `dev.worldofclaudecraft.com` on `idyllic-games-prod`.

Evidence:
- Server repo branch: `release/v0.3`
- Server commit: `47ea17f`
- Public status: `https://dev.worldofclaudecraft.com/api/status` returns `{ ok: true, realm: "Claudemoon" }`
- Public HTML is serving release bundle: `assets/main-B4Tdo6Q6.js`
- JS bundle cache header: `Cache-Control: public, max-age=31536000, immutable`
- Admin shell loads and includes moderation UI assets/text
- Docker services: `eastbrook-game` up, `eastbrook-db` healthy

Local verification before deploy:
- `npm run build`
- `npm run build:server`
- `npm test -- --testTimeout=15000` — 23 files, 320 tests passed
- `git diff --check`

Note: the Ansible playbook deployed and started the game stack successfully, but exited nonzero during the global Certbot renewal dry-run because an old `worldofclaudecraft.com` renewal config on the dev host points at production DNS. The `dev.worldofclaudecraft.com` simulated ...
sf-chris • Jun 13, 2026
Release integration branch is ready: #45

Included in `release/v0.3`:
- #38 title screen polish
- #43 in-game community invite links
- #34 friends/guilds/realms
- #40 reporting/admin moderation
- existing `dev-0.3`/`main` changes, including #36 threat system and #32 hashed media caching

Verification completed on the integrated branch:
- `npm run build`
- `npm run build:server`
- `npm test -- --testTimeout=15000` — 23 files, 320 tests passed
- `git diff --check`

Next step: review/merge #45 into `dev-0.3`, then deploy `dev-0.3` to the dev server for smoke testing.
sf-chris • Jun 13, 2026
Clarification: this should be a **self-hosted MediaWiki** instance, not GitHub Wiki or static docs.

The issue should track setting up and linking a MediaWiki-based player wiki that contributors can maintain over time.
STAlfsen • Jun 12, 2026
> The self-building-MMO / in-game PR-vote-by-a-deity idea is genuinely great. 😄

A man can dream.

Writing down some more todos while I'm thinking of it for later:
- keybinding menu
- allowing rebinding everything, especially a/d for strafe instead of keyboard turning
- reordering abilities on bars by dragging and dropping
- putting useable items like food on bars by dragging and dropping
- animation and sound effect for warrior charge (just teleports)
- enemies respawn and leave corpses properly instead of corpses flying back to spawn position and reviving
- no inspecting other peoples loot unless in party
- don't see loot icon on corpses unless its your loot
- sparkles instead of dollar sign for loot icon
- reorder tab targeting order to prioritize targets in combat with you and closest first
- add some mobs between the main camps in starting zone, feels a little bit empty between camps
- get nano banana or gpt image, something to create a new map, jeez
- put some time into m...
slonce70 • Jun 12, 2026
Took a pass at most of this list — opened #11.

**Chat**
- Split into `/say` (short range), `/yell` (longer range), `/w ` whisper, `/g` general, and the existing `/p` party. say/yell only reach players in range; whisper is private with a sender echo; general is world-wide. Added a per-player rate limit so the global/whisper channels can't be spammed.
- Hovering chat bubbles over heads for `/say` and `/yell` (yell is styled differently).

**Sounds**
- Duel now has audio (challenge horn, countdown ticks, start gong, end), plus bag open/close and a whisper chime.

**Other**
- The "traded items only show up after reopening the bag" bug is fixed — an open bag window now refreshes the moment a trade completes.

**Bug**
- The forward-running/jumping jitter was the client restarting snapshot interpolation from the stale server pose every update; it now re-anchors at the pose actually on screen, which removes the rubber-banding.

Everything's unit-tested + checked against a live server, a...

Discovery Source

GitHub Open Source GitHub Open Source

Aggregated via automated community intelligence tracking.

Tech Stack Dependencies

No direct open-source NPM package mentions detected in the product documentation.

Media Tractions & Mentions

No mainstream media stories specifically mentioning this product name have been intercepted yet.

Deep Research & Science

No direct peer-reviewed scientific literature matched with this product's architecture.