Show HN: Loreline, narrative language transpiled via Haxe: C++/C#/JS/Java/Py/Lua
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What is Loreline, narrative language transpiled via Haxe: C++/C#/JS/Java/Py/Lua?
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The initial public indexing or launch date for Loreline, narrative language transpiled via Haxe: C++/C#/JS/Java/Py/Lua within our tracked developer communities was recorded on April 1, 2026.
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Loreline, narrative language transpiled via Haxe: C++/C#/JS/Java/Py/Lua has achieved measurable traction, logging over 64 traction score and facilitating 19 recorded discussions or engagements.
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This looks nice! Would love to integrate it into an intfic project I'm working on: storyloom-weld.vercel.appHow would you say this is inspired by, and compares to, writing in literate programming languages like Inform 7?
Loreline transpiles to Java, but from the diagram it looks like that only works with Android. Is it possible to use Loreline with Java on other platforms?
There is an interesting parallel between the early web and the current AI ecosystem. In both cases, the winners are not the ones with the most advanced technology — they are the ones who solve the mundane infrastructure problems well.
Is the name a reference to Laureline from Valérian ?
I used Haxe a lot when OpenFL + HaxeFlixel were still more common. Haxe is a nice programming language.
Now this is prime Hacker News content! Thank you. The idea of a narrative language is fascinating and I'll upvote anything that's using Haxe.I took Haxe for a spin years ago and was really impressed, just haven't been able to find the excuse to use it in my day to day work. I find the idea of cross-platform transpilation rather than compilation to be very interesting. Particularly when working with platforms like iOS where Apple can change the ground underneath your feet, being able to continue to use first-party tools while writing in the language of your choice is a valuable niche.
I'm familiar with Haxe through the game Dead Cells, which has absolutely exquisite controls/gameplay and graphics
This is very interesting - I’ve tried to make custom syntaxes for describing dialog etc multiple times, for embedding into game projects, especially since things like Ink aren’t really amenable to porting to other languages easily. So the multitarget/multi-language focus is very attractive.One thing I will say though - I think something that would set a language/toolset like this apart, would be a high quality UI for showing how different parts flow into each other (a diagrammatic view as an essential / main view instead of just eg an addon).I mostly say that out of jealousy after seeing the kinds of tooling that companies like eg Obsidian have for writing dialog and narratives
Seems pretty promising. The language looks clean which I can't say for some of the alternatives.The thing that I find so challenging about these types of systems is scaling up the richness of the playback.Very quickly I find I need to integrate animations, lip sync, vfx, timed event triggers... For that you really need some kind of timeline. Delays don't cut it. So then these clean text driven systems are at best an early step in a large process or abandoned for a more integrated solution.But I really do long for the ability to import simple narrative scripts like this even in a full production system.One of these days I'll try to build the high production value system in a way that keeps both the full, in editor, narrative graph and the simple narrative script files alive and synced.
Hi, Loreline author here,I linked to the technical overview of Loreline, a narrative language to write interactive fiction and dialogues in games, because it shows how Haxe can be used to create software that can run as a library on many other platforms.You can try the language syntax directly here: https://loreline.app/en/playground/
And look at the code there: https://github.com/jeremyfa/lorelineFeel free to ask any question/feedback!
And look at the code there: https://github.com/jeremyfa/lorelineFeel free to ask any question/feedback!
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