Show HN: I made a tactical map-based WWII submarine simulator (public beta)
A map-centered, tactical submarine simulator focused nearly entirely on plotting and charting, offered as a free browser version with a full multi-platform release planned.
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A map-centered, tactical submarine simulator focused nearly entirely on plotting and charting, offered as a free browser version with a full multi-platform release planned.
This tactical submarine simulator targets a dedicated niche within the simulation gaming market. Its explicit focus on 'plotting and charting' addresses a specific preference among simulation enthusiasts, differentiating it from broader submarine titles. The multi-platform strategy, including browser, Steam, and mobile, indicates an understanding of diverse player access points and a trend towards ubiquitous gaming experiences. Technical implementation using Vite/TypeScript for a browser version demonstrates modern web development capabilities for complex applications. Market implications include sustained demand for historically accurate, mechanically deep simulations and the increasing feasibility of delivering high-fidelity experiences across varied device ecosystems.
I've seen quite a few simming discussions on HN, so thought some of you might like this - I've created a map-centered, tactical submarine simulator and it's been a blast to make.I grew up playing Silent Service II on Atari ST with my dad, then got into Silent Hunter IV in the 2000s, and most recently have been loving the more recent UBoat. In each case, the part I always enjoy the most is the plotting and charting aspect - essentially beating uncertain estimates with geometry.So I decided to see how far I could get making my own sim that focused nearly entirely on that aspect. You listen on the hydrophone, estimate course and speed, identify ships through the periscope to get the mast height, use a working stadimeter for range estimates, and then try to build a good enough firing solution before getting discovered and hunted by any escorts.Things I'm particularly proud of are the working stadimeter, the dynamic music (Holst Mars stings when your torpedo is nearing a ship), and pretty intelligent destroyer logic. I've found great reference materials online and have modeled several of the gauges directly after actual submarine instruments.Tech-wise it’s a Vite/TypeScript app which enables me to offer the whole free version of the app as a browser version.The Steam page is here => https://store.steampowered.com/app/4705650The landing page is here => https://silentshark.appI plan on releasing a full version soonish, including a WWII campaign with progression, patrol zones, and much more on Steam (PC, Mac, Linux/Steam Deck), App Store (iPhone, iPad, Mac), and Play Store (Android).Would highly appreciate any feedback anyone has!
Vite
TypeScript
hydrophone
stadimeter
Steam
App Store
Play Store
PC
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I made a tactical map-based WWII submarine simulator (public beta) is analyzed by our AI as: A map-centered, tactical submarine simulator focused nearly entirely on plotting and charting, offered as a free browser version with a full multi-platform release planned.. It focuses on This tactical submarine simulator targets a dedicated niche within the simulation gaming market. Its explicit focus on 'plotting and charting' addr...
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Data for I made a tactical map-based WWII submarine simulator (public beta) was aggregated directly from the Hacker News community ecosystem, representing raw developer and early-adopter sentiment.
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The initial public indexing or launch date for I made a tactical map-based WWII submarine simulator (public beta) within our tracked developer communities was recorded on May 19, 2026.
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I made a tactical map-based WWII submarine simulator (public beta) has achieved measurable traction, logging over 2 traction score and facilitating 0 recorded discussions or engagements.
Which technical categories define I made a tactical map-based WWII submarine simulator (public beta)?
Based on metadata extraction, I made a tactical map-based WWII submarine simulator (public beta) is categorized under topics such as: Vite, TypeScript, hydrophone, stadimeter.
How does the creator describe I made a tactical map-based WWII submarine simulator (public beta)?
The original author or development team describes the product as follows: "I've seen quite a few simming discussions on HN, so thought some of you might like this - I've created a map-centered, tactical submarine simulator and it's been a blast to make.I grew up playing S..."
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