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Hacker News Show HN: Curvytron 2, I rewrote my browser party game, 10 years later

A free, ad-free, tracking-free browser party game, a technically advanced sequel focused on user experience.

2
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Jul 1, 2026
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Product Positioning & Context

AI Executive Synthesis
A free, ad-free, tracking-free browser party game, a technically advanced sequel focused on user experience.
This submission describes a personal project, explicitly stating 'No ads, no tracking, no business plan.' Therefore, it has no direct B2B SaaS market implications. It demonstrates advanced web development capabilities, particularly in real-time browser gaming. The use of Three.JS, WebGL, Go for server simulation, and custom binary websocket netcode highlights a strong command of modern web and backend technologies. The focus on instant reconnection addresses a critical user experience pain point in online gaming. While not a SaaS product, the open-sourced netcode could be a valuable asset for developers building similar real-time web applications, showcasing best practices for performance and resilience in interactive browser environments.
Hi everyone, french web dev here,About 10 years ago I did a little party game in the browser inspired by Achtung die Kurve genre, it reached HN (https://news.ycombinator.com/item?id=9494619) and everything went crazy, it's still largely played in open-spaces all over the world today.This past year, I've been working on a sequel: https://curvytron2.com is live.Same goal as the first one: challenge myself, perfect my skills, have fun and give back to the internet community the best way I know; by just putting a free little fun game out there. No ads, no tracking, no business plan.A decade of professional web development and hours of GMTK have raised my expectations and this time I aimed for:- a good looking top-down 3D view with improved gameplay and real game juice: I learn Three.JS and WebGL for this project, worked on the camera movements, screen shake, sound design, gameplay feedback and I'm proud of the portal-like effect of the bonus that allows you to peak and cross over to the other side of the map.
- a solid 100fps server simulation (in Go) serving clients with a really bandwidth efficient netcode (it's binary websocket instead of plain JSON and I open-sourced it: https://github.com/Tom32i/netcode).
- Instant reconnection, at any time: I had this requirement from day one, in the first curvytron losing connexion meant dropping out of the game permanently. Not anymore. You can just refresh the page mid-game and keep playing, try it yourself.The game runs in any desktop and mobile browser and supports gamepads
I've put up servers in US and Europe to offer a good ping to as much players as I can afford at the moment.I still maintain and host the first game to keep the original experience live.I'd love to get feedback from HN, and don't hesitate to stress-test the game of course!I'll be around to answer questions and discuss if you're interested.
Cheers!
browser party game top-down 3D view Three.JS WebGL 100fps server simulation (in Go) bandwidth efficient netcode binary websocket instant reconnection

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What is Curvytron 2, I rewrote my browser party game, 10 years later?
Curvytron 2, I rewrote my browser party game, 10 years later is analyzed by our AI as: A free, ad-free, tracking-free browser party game, a technically advanced sequel focused on user experience.. It focuses on This submission describes a personal project, explicitly stating 'No ads, no tracking, no business plan.' Therefore, it has no direct B2B SaaS mark...
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Data for Curvytron 2, I rewrote my browser party game, 10 years later was aggregated directly from the Hacker News community ecosystem, representing raw developer and early-adopter sentiment.
When was Curvytron 2, I rewrote my browser party game, 10 years later publicly launched?
The initial public indexing or launch date for Curvytron 2, I rewrote my browser party game, 10 years later within our tracked developer communities was recorded on July 1, 2026.
How popular is Curvytron 2, I rewrote my browser party game, 10 years later?
Curvytron 2, I rewrote my browser party game, 10 years later has achieved measurable traction, logging over 2 traction score and facilitating 0 recorded discussions or engagements.
Which technical categories define Curvytron 2, I rewrote my browser party game, 10 years later?
Based on metadata extraction, Curvytron 2, I rewrote my browser party game, 10 years later is categorized under topics such as: browser party game, top-down 3D view, Three.JS, WebGL.
How does the creator describe Curvytron 2, I rewrote my browser party game, 10 years later?
The original author or development team describes the product as follows: "Hi everyone, french web dev here,About 10 years ago I did a little party game in the browser inspired by Achtung die Kurve genre, it reached HN (https://news.ycombinator.com/item?id=9494619) and ev..."

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