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Hacker News Show HN: Silent Shark – tactical map-based WWII submarine sim

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79
Traction Score
38
Discussions
Aug 15, 2026
Launch Date
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Product Positioning & Context

I posted an early beta of this game a few months ago: https://news.ycombinator.com/item?id=48180924 - May 2026 (45 comments) and today released the full version.You all gave extremely valuable and helpful feedback back then - thank you so much for that. It led to a lot of improvements:* I reworked the onboarding tutorials multiple times for clarity, adding protections to stop players from shooting themselves in the foot* I dropped the Comic Sans-reminiscent font and replaced it with Barlow Condensed* I improved the layout of the dials for all screen sizes to keep players on top of things* I added an "Angle-on-Bow recognition trainer" for practicing estimates of ship anglesFor the full version, I fleshed out a full campaign with radio intelligence, patrol zones, and lots of historical events impacting things like which naval bases still exist, which types of missions are given, and how reliable your torpedoes are. (And just for fun, I added a full cribbage mini-game as well!)Now, just minutes ago - almost exactly six months after I started development - I fully released Silent Shark on Steam (Windows, macOS, and Linux) and can't wait to see where things go from here. I have lots of ideas that could work well with this more map-centered approach.The Steam page is here => https://store.steampowered.com/app/4705650The landing page is here => https://silentshark.appI'd be really interested in whether you think the onboarding is clear enough now, and if you have related game ideas that might benefit from a more map-based UI.

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Deep-Dive FAQs

What is Silent Shark – tactical map-based WWII submarine sim?
Silent Shark – tactical map-based WWII submarine sim is a digital product or tool described as: I posted an early beta of this game a few months ago: https://news.ycombinator.com/item?id=48180924 - May 2026 (45 comments) and today released the...
Where did Silent Shark – tactical map-based WWII submarine sim originate?
Data for Silent Shark – tactical map-based WWII submarine sim was aggregated directly from the Hacker News community ecosystem, representing raw developer and early-adopter sentiment.
When was Silent Shark – tactical map-based WWII submarine sim publicly launched?
The initial public indexing or launch date for Silent Shark – tactical map-based WWII submarine sim within our tracked developer communities was recorded on August 15, 2026.
How popular is Silent Shark – tactical map-based WWII submarine sim?
Silent Shark – tactical map-based WWII submarine sim has achieved measurable traction, logging over 79 traction score and facilitating 38 recorded discussions or engagements.
How does the creator describe Silent Shark – tactical map-based WWII submarine sim?
The original author or development team describes the product as follows: "I posted an early beta of this game a few months ago: https://news.ycombinator.com/item?id=48180924 - May 2026 (45 comments) and today released the full version.You all gave extremely valuable and ..."

Community Voice & Feedback

terranivium • Aug 17, 2026
just watched Das Boot the other day, perfect timing!
kai_mac • Aug 15, 2026
Games should not be made with ai
thataccount • Aug 15, 2026
I don't buy games anymore, but this one looks like the kind I might have bought had it been around when I did. Was a big fan of Sea Wolf and Silent Service.
zameermfm • Aug 15, 2026
Love this!
iroddis • Aug 15, 2026
I just bought it, and can’t wait to try it. Red Storm Rising[1] was easily one of my favourite games growing up. The combination of strategy on the war map and tactics during the encounters, weighing the pro/con of using sonar, and weaving around the thermocline was my happy place. Submarine sim games are truly a special niche, and I’m so excited to try this one out![1] https://en.wikipedia.org/wiki/Red_Storm_Rising_(video_game)?...
ahmedxuhri • Aug 15, 2026
This is pretty cool and very detailed , I tried the web browser version and its way more advanced . I think it needs beginners level or (pre-pilot simulation training)
marvinblum • Aug 15, 2026
I bought it a few days ago. Thank you for including native Linux support
magistr4te • Aug 15, 2026
The game has quite the AI smell, which I think does it a disservice. The website feels AI designed, the game (transparently) uses AI graphics; it's hard to tell where the line between handcrafted and generated lies. Immediate question that shoots in my mind is: "How much of the game design is just LLM hallucinations?"
As someone who's played around with using AI for games too, this makes me not even want to give the game a chance. Which is a shame, because I think the concept is really cool. Its just tainted by something that subconciously signals me that you dont really care much about your creation.
kelsolaar • Aug 15, 2026
I did the tutorial, it was good, I think that what would help is maybe have the arrows where people need to look at have some animation, e.g., pulsating scale or colour, something elegant but hard to miss, took a little bit at times to find them.

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