A working patched build of DLSS-NR-on-AMD for RX 9060 XT / gfx1200, demonstrating significant performance improvements (13.3% without Frame Generation, double with) and addressing regressions in official builds.
Raw Developer Origin & Technical Request
GitHub Issue
Sep 6, 2026
🔥 Major finding — I now have a working patched build
I strongly recommend taking my latest working patched build as a sample and analyzing it side-by-side with the broken Alpha 0.2.14 build.
The latest patched version is not only working successfully on my RX 9060 XT / gfx1200, but it also performs better than my previous custom patches: approximately 34 FPS at 1080p without Frame Generation, compared with around 30 FPS previously — about a 13.3% performance improvement. With Frame Generation, it reaches approximately double that performance.
This makes the latest build especially valuable as a reference.
If you can analyze the differences between the working sample and the broken official build, identify exactly what changed, and compare the relevant Inline/Interop and synchronization paths, the fix could be properly integrated into the next release and help prevent the same regression from happening again.
I would be happy to provide the patched build and logs for analysis.
Please let me know the safest way to send the binary. I previously received two automatic bans when attempting to upload patched builds, so I cannot safely upload it through the usual method.
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Adjacent Repository Pain Points
Other highly discussed features and pain points extracted from danielblnc/DLSS-NR-on-AMD.
Wuthering Waves: black screen in async mode (UI visible), error in inline mode — RX 7900 XT (RDNA3)
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