GitHub Issue

Understand things beyond code

Discovered On Mar 23, 2026
Primary Metric open
Does this have good support for or plan to support building knowledge graph including things that are not code? For example: - Unity ScriptableObjects and prefabs - Dockerfiles, docker-compose.yml, Kubernetes manifests, Terraform scripts - CI/CD pipeline - ... and many more things
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Developer & User Discourse

Lum1104 • Mar 23, 2026
That's a fantastic idea! Expanding the knowledge graph to include non-code assets like Dockerfiles and Unity prefabs would be really powerful. Let's discuss this—what specific features or integrations do you have in mind?
efficientgoose • Mar 24, 2026
Lmao @Lum1104 why are you typing like Claude right now? On a serious note, this sounds like an awesome idea and very achievable
Lum1104 • Mar 24, 2026
lol. I did use it to polish the comment, but it sound wierd like that. Never mind and sorry in advance.
ThanhWilliamLe • Mar 24, 2026
lol we're gonna have to get used to reading stuffs written by AI, i let my agent handle my issues too so no worries.

Things like I mentioned above:
- For Unity, the ScriptableObjects and Prefabs will also create a bunch of relationships between classes/other scriptables/other prefabs/even other assets like textures, shaders,... So having a interactive graph / up-to-date knowledge graph will help a lot for both human work (e.g. preview blast radius before removing some stuffs) and AI work. This is also what I need most right now.
- Documents: many of my projects have docs-as-codes (.md files), they reference each other and somewhat depend on each other quite often, and some projects even have doc-over-code ratio being >50 so I suppose having a strong and fast "understanding graph" helps a lot too.
Lum1104 • Mar 29, 2026
Hi, I made some update based on your suggestion, feel free to check if it can help~