GitHub Issue

Missing features

Discovered On Jun 12, 2026
Primary Metric open
The idea of a collaborative open source MMO created by the players is kinda cool, but I can't spend my precious Fable tokens on it right now. In any case, from testing the version hosted on https://worldofclaudecraft.com/ for 5 minutes on a laptop, there are a few glaring things that are missing, and I thought I'd just start a TODO list for tracking purposes: More detailed chat features: - Separation of chats into /say, /yell, /whisper /general - Hovering chat bubbles above the heads of players when using /say or /yell - /say having a range of a few meters, /yell with larger range - Personal chat messages and combat logs instead of global broadcasts for everything Sound effects: - Duel sound effect - Bag open close sounds effects - All kinds of sound effects Other: - Bag contents being updated the moment a trade is finished (currently you have to close and open it before traded items become visible) Bugs: - My character glitches a bit back and forth when running forwards / jumping forwards That's all I can be bothered to think of for now. It would be absolutely hilarious to have a Fable bot that tracks issues on the Github, creates pull requests, and then have an in-game system (claude-themed deity npc?) where there is some kind of a timed vote on whether it should be merged. It would be absolute chaos and the token bill would be eye watering for someone, but it genuinely is kind of a novel gaming concept. The self-building MMO. An actual "living world", where you tr...
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Developer & User Discourse

slonce70 • Jun 12, 2026
Took a pass at most of this list — opened #11.

**Chat**
- Split into `/say` (short range), `/yell` (longer range), `/w ` whisper, `/g` general, and the existing `/p` party. say/yell only reach players in range; whisper is private with a sender echo; general is world-wide. Added a per-player rate limit so the global/whisper channels can't be spammed.
- Hovering chat bubbles over heads for `/say` and `/yell` (yell is styled differently).

**Sounds**
- Duel now has audio (challenge horn, countdown ticks, start gong, end), plus bag open/close and a whisper chime.

**Other**
- The "traded items only show up after reopening the bag" bug is fixed — an open bag window now refreshes the moment a trade completes.

**Bug**
- The forward-running/jumping jitter was the client restarting snapshot interpolation from the stale server pose every update; it now re-anchors at the pose actually on screen, which removes the rubber-banding.

Everything's unit-tested + checked against a live server, a...
STAlfsen • Jun 12, 2026
> The self-building-MMO / in-game PR-vote-by-a-deity idea is genuinely great. 😄

A man can dream.

Writing down some more todos while I'm thinking of it for later:
- keybinding menu
- allowing rebinding everything, especially a/d for strafe instead of keyboard turning
- reordering abilities on bars by dragging and dropping
- putting useable items like food on bars by dragging and dropping
- animation and sound effect for warrior charge (just teleports)
- enemies respawn and leave corpses properly instead of corpses flying back to spawn position and reviving
- no inspecting other peoples loot unless in party
- don't see loot icon on corpses unless its your loot
- sparkles instead of dollar sign for loot icon
- reorder tab targeting order to prioritize targets in combat with you and closest first
- add some mobs between the main camps in starting zone, feels a little bit empty between camps
- get nano banana or gpt image, something to create a new map, jeez
- put some time into m...
jgyy • Jun 13, 2026
all the best in implementing these features
STAlfsen • Jun 13, 2026
More TODOs for later, some ambitious, amazing to see that many previous ones have already been implemented. Too bad the US governement nerfed development efforts by trolling anthropic.

- Races - Starting zone looks ally-ish so perhaps start with Humans/Gnomes/Dwarves/Some flavor of elf before going for Horde-ish races
- For that matter, once core systems are up, new starting zone for horde races
- Login screen music
- Chat features "stick". If you say /p then the default is /p next time you say something
- Jumping animation
- /dance animation. Curious what Claude would come up with by default here
- Heroic strikes not toggling off upon repeated presses
- Rapidly rotating camera+character by holding right click while strafing and fighting creates rotational lag. Character keeps turning after you stop. Annoying when trying advanced movement like strafe jumping backwards to kite using camera character rotation.
- Rapidly tapping and holding right click for short moment doesn't rotate cha...