Lum1104/Understand-Anything
Claude Code skills that turn any codebase into an interactive knowledge graph you can explore, search, and ask questions about (Multi-platform e.g., Codex are supported).
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AI Executive Synthesis
Comprehensive, interactive knowledge graph for entire project ecosystems, not just code
This feature request identifies a critical expansion opportunity for "Understand-Anything": moving beyond code-centric knowledge graphs to encompass an entire project ecosystem. Including non-code assets like Unity prefabs, Dockerfiles, Kubernetes manifests, and documentation (`docs-as-codes`) would significantly enhance its value. The ability to map relationships between these diverse artifacts provides crucial insights for human developers (e.g., "blast radius" analysis) and AI agents. This strategic pivot transforms the product from a code understanding tool into a holistic project intelligence platform, addressing a broader market need for comprehensive system comprehension and impact analysis.
Claude Code skills that turn any codebase into an interactive knowledge graph you can explore, search, and ask questions about (Multi-platform e.g., Codex are supported).
Active Developer Issues (GitHub)
Logged: Mar 30, 2026
Logged: Mar 30, 2026
Logged: Mar 30, 2026
Logged: Mar 29, 2026
Logged: Mar 27, 2026
Community Voice & Feedback
I have the same problem. I’m using Claude Code Pro, and I hit a rate limit in batch-2 on a ~6,600-line project, so I can’t proceed further.
排查下路径是不是没有设置正确,手动打开的方式如下:
`cd && GRAPH_DIR= npx vite --host 127.0.0.1 --open`
`cd && GRAPH_DIR= npx vite --host 127.0.0.1 --open`
方便看看 `.understand-anything/` 文件夹下面的内容吗,看着像少了一个 `meta.json`
> 可以参考[这里](https://github.com/Lum1104/Understand-Anything/blob/main/understand-anything-plugin/skills/understand/SKILL.md#options),不填也没问题的
ok 还有一个问题 大佬有空看看 理论上已经搭建完成 我先输入/understand 然后输入/understand-dashboard,但打开的时候提示Invalid knowledge graph: Missing or invalid project metadata
ok 还有一个问题 大佬有空看看 理论上已经搭建完成 我先输入/understand 然后输入/understand-dashboard,但打开的时候提示Invalid knowledge graph: Missing or invalid project metadata
可以参考[这里](https://github.com/Lum1104/Understand-Anything/blob/main/understand-anything-plugin/skills/understand/SKILL.md#options),不填也没问题的
Hi, I made some update based on your suggestion, feel free to check if it can help~
Hi, can you check it now~
Yeah I remember that, I thought the token cost problem might be affect by the framework knowledge by #13 , but it is not 😱. So I create a new pr to try to solve it.
@Lum1104 isn't a similar issue already open?
Edit : is there a way to know about certain folders actually being drawn into the map?
lol we're gonna have to get used to reading stuffs written by AI, i let my agent handle my issues too so no worries.
Things like I mentioned above:
- For Unity, the ScriptableObjects and Prefabs will also create a bunch of relationships between classes/other scriptables/other prefabs/even other assets like textures, shaders,... So having a interactive graph / up-to-date knowledge graph will help a lot for both human work (e.g. preview blast radius before removing some stuffs) and AI work. This is also what I need most right now.
- Documents: many of my projects have docs-as-codes (.md files), they reference each other and somewhat depend on each other quite often, and some projects even have doc-over-code ratio being >50 so I suppose having a strong and fast "understanding graph" helps a lot too.
Things like I mentioned above:
- For Unity, the ScriptableObjects and Prefabs will also create a bunch of relationships between classes/other scriptables/other prefabs/even other assets like textures, shaders,... So having a interactive graph / up-to-date knowledge graph will help a lot for both human work (e.g. preview blast radius before removing some stuffs) and AI work. This is also what I need most right now.
- Documents: many of my projects have docs-as-codes (.md files), they reference each other and somewhat depend on each other quite often, and some projects even have doc-over-code ratio being >50 so I suppose having a strong and fast "understanding graph" helps a lot too.
lol. I did use it to polish the comment, but it sound wierd like that. Never mind and sorry in advance.
Lmao @Lum1104 why are you typing like Claude right now? On a serious note, this sounds like an awesome idea and very achievable
That's a fantastic idea! Expanding the knowledge graph to include non-code assets like Dockerfiles and Unity prefabs would be really powerful. Let's discuss this—what specific features or integrations do you have in mind?
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