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GitHub Open Source danielblnc/DLSS-NR-on-AMD

Run DLSS 5 Neural Rendering on your AMD GPU. Magic!

1,380
Traction Score
56
Forks
Sep 3, 2026
Launch Date
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Product Positioning & Context

AI Executive Synthesis
The project aims to provide a stable and functional DLSS 5 solution for AMD GPUs. The crashes, particularly in a demanding title like Cyberpunk 2077, indicate a stability issue under heavy load. The goal is to mitigate TDR-timeout related crashes and ensure robust performance in graphically intensive games.
This issue identifies a critical stability problem: crashes in Cyberpunk 2077 on RX 7900 XT, attributed to 'excessive TDR-timeout workloads.' While the overlay menu is accessible, the underlying rendering process is unstable under load. This points to fundamental issues in how the DLSS-NR-on-AMD solution manages GPU resources or interacts with the driver under stress. Such crashes in high-profile, graphically intensive games are major impediments to user adoption and product credibility. Resolving these TDR-related instabilities is paramount for demonstrating the solution's robustness and expanding its viability across demanding gaming titles.
Run DLSS 5 Neural Rendering on your AMD GPU. Magic!

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Deep-Dive FAQs

What is danielblnc/DLSS-NR-on-AMD?
danielblnc/DLSS-NR-on-AMD is analyzed by our AI as: The project aims to provide a stable and functional DLSS 5 solution for AMD GPUs. The crashes, particularly in a demanding title like Cyberpunk 2077, indicate a stability issue under heavy load. The goal is to mitigate TDR-timeout related crashes and ensure robust performance in graphically intensive games.. It focuses on This issue identifies a critical stability problem: crashes in Cyberpunk 2077 on RX 7900 XT, attributed to 'excessive TDR-timeout workloads.' While...
Where did danielblnc/DLSS-NR-on-AMD originate?
Data for danielblnc/DLSS-NR-on-AMD was aggregated directly from the GitHub Open Source community ecosystem, representing raw developer and early-adopter sentiment.
When was danielblnc/DLSS-NR-on-AMD publicly launched?
The initial public indexing or launch date for danielblnc/DLSS-NR-on-AMD within our tracked developer communities was recorded on September 3, 2026.
How popular is danielblnc/DLSS-NR-on-AMD?
danielblnc/DLSS-NR-on-AMD has achieved measurable traction, logging over 1,380 traction score and facilitating 56 recorded discussions or engagements.
Are there active development issues for danielblnc/DLSS-NR-on-AMD?
Yes, we are currently tracking open architectural debates and bug reports for this project on GitHub. There are currently 5 active high-priority issues logged recently.
What are some commercial alternatives to danielblnc/DLSS-NR-on-AMD?
Our semantic intelligence engine identifies potential commercial alternatives in the SaaS space, such as Navige, which offers overlapping value propositions.
How does the creator describe danielblnc/DLSS-NR-on-AMD?
The original author or development team describes the product as follows: "Run DLSS 5 Neural Rendering on your AMD GPU. Magic!"

Active Developer Issues (GitHub)

open 7900xt update: 34fps reached !
Logged: Sep 7, 2026
open 🚀 RX 9060 XT / gfx1200 — Working Patch 🎉✨
Logged: Sep 6, 2026
open Cyberpunk 2077, Extreme Ghosting on RX 9070
Logged: Sep 6, 2026
open Not working for me for some reason...
Logged: Sep 5, 2026
open Will there be Linux support?
Logged: Sep 4, 2026

Community Voice & Feedback

michalhojwa • Sep 7, 2026
I agree - playable but not yet enjoyable. I can see 4x happening this year. Main wins I can see as tester of this mod are: 1. unlock lossless scaling adaptive - if Lossless could multiply by 3 or 4 then it should already be close to 100fps on 720p. 2. if optiscaler integration was possble then could try to use AMD FGx4-x6 and immediately lock on 120. 3. Optiscaler mod has more options, like setting DLSS NR res to 50%. 4. If AI slop filter could be applied on native res, before upscaling, then we could do even 4k FSR up (720p native), let FSR4 do the rest. Fingers crossed Daniel can Improve some more. I've seen the mod on 900p (20fps with lossless), recorded on the same chanel, the difference is big.
HarmlessDiva • Sep 7, 2026
tried it out works fine, so its playable but faaaar away from enjoyable. The thing is we are not gonna get jobs in 10 -20 ms in Full HD.
Which means performance increase by 4times, which is needed to make it enjoyable. The thing is the rdna3 lacks in ai cores.
Also the author of the project seems to focus on the rdna4 cards which makes sence.
I think the rdna4 could reach 10- 20 ms in 4k at least the 9070 XT with improving the NR pipeline. But for the rdna3 series no way.
Theoretically i thing its also possible for the rnd3 cards, but with a complete new pipeline NR, probably through int8 but then it needs complete new modeler new quantization. To be fair its too much of an effort and you to have a top engineer team
michalhojwa • Sep 7, 2026
2.15 for DLSS NR on AMD. Config is default and the only difference is what's seen on video. DLSS files from Ancient gameplays Fabio YouTube vid. I'm using lossless scalling both ways: to 2x FG and then to stretch to full screen with fsr1. No ingame FG. Remember to turn on dlss nr ingame, then lossless 2x.

Instructions:
copy 2 dll files
copy exe
remove all optiscaler mods.
run exe, pick right options.

version.dll should appear
menu should appear after hitting End button

BTW, added video with skin tones (above).
HarmlessDiva • Sep 7, 2026
hmm very nice. Can you describe a detailed config. Which release version u used which dlss file you used whats your settings and also maybe a log file. Would be interesting.
The main thing what bothers me right now is i ve to set mode window mode not full screen if not, the performance isnt worth mentionable.
Have i understood it right that you use two mods. The dlss amd mod and lossless scalling ? For what ? i mean you can use mfg with amd native tech no need for less scaling
danielblnc • Sep 7, 2026
Can you upload logs?
michalhojwa • Sep 7, 2026
All details work correctly. Still need to start turned off but can turn off after relaunch in main menu. 35fps seen. Video recorded. Bravo! That's wonderful gain. https://youtu.be/OgjpvwRZi9I?is=4K5aWqi3-SSIhX7J

https://youtu.be/OgjpvwRZi9I?is=A7zQu_f512pAjTnf
danielblnc • Sep 7, 2026
Does this still happen on v0.2.15?
vozo34 • Sep 6, 2026
> > @vozo34 I'd like to test it, please. The last guy shared his patch through a download link here. I'd also like to ask you if your inline mode is working correctly because mine crashes every time I activate it, and this has been happening since older versions.
> >
>
> Don't worry, my friend! ❤️ I configured Inline to work automatically, so you don't even need to press the End key. As soon as you enter any game, Inline will activate automatically by itself.
>
> As for sharing the file, I'll find a way to get it to everyone who's excited to test it.

![IMG-20260907-WA0001.jpg](https://github.com/user-attachments/assets/5b15adaf-91b7-45b1-afdf-7f6ba701a66f)

![Screenshot_2026-09-07-02-08-43-913_com.github.android-edit.jpg](https://github.com/user-attachments/assets/20bffb28-f6ba-4a10-ae82-4006d459a637)

Go to this developer's Discord server; you'll find I've posted the file there in the public section 👆🏻✨
zwerush • Sep 6, 2026
Please check Radeon AI 9700 pro card(32Gb version of 9070xt). crashes when turn on. after 1 sec in cyberpunk.
vozo34 • Sep 6, 2026
> @vozo34 I'd like to test it, please. The last guy shared his patch through a download link here. I'd also like to ask you if your inline mode is working correctly because mine crashes every time I activate it, and this has been happening since older versions.
>

Don't worry, my friend! ❤️ I configured Inline to work automatically, so you don't even need to press the End key. As soon as you enter any game, Inline will activate automatically by itself.

As for sharing the file, I'll find a way to get it to everyone who's excited to test it.
RosivaldoBrito • Sep 6, 2026
@vozo34 I'd like to test it, please. The last guy shared his patch through a download link here. I'd also like to ask you if your inline mode is working correctly because mine crashes every time I activate it, and this has been happening since older versions.
vozo34 • Sep 6, 2026
If anyone with an RX 9060 XT would like to test my latest patched version, please suggest a safe and accessible way to share it so everyone interested can try it.

I noticed a significant performance improvement compared with my previous custom patches, so I would really like other RX 9060 XT users to test it and confirm the results.

I just need a safe way to distribute the file without triggering another automatic ban.
KOPLAKMAL • Sep 6, 2026
still not launch the game and throw fatal error Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000018

0x00007ffa26f95007 amdhip64_7.dll!UnknownFunction []
0x00007ffa26fd01b4 amdhip64_7.dll!UnknownFunction []
0x00007ffa2738f878 amdhip64_7.dll!UnknownFunction []
0x00007ffa2738f933 amdhip64_7.dll!UnknownFunction []
0x00007ffa26fd1f17 amdhip64_7.dll!UnknownFunction []
0x00007ffa26f0a9bc amdhip64_7.dll!UnknownFunction []
0x00007ffa26eff270 amdhip64_7.dll!UnknownFunction []
0x00007ffa26f1637b amdhip64_7.dll!UnknownFunction []
0x00007ffa26bcce2b amdhip64_7.dll!UnknownFunction []
0x00007ffa26bd9f8f amdhip64_7.dll!UnknownFunction []
0x00007ffa26b493b7 amdhip64_7.dll!UnknownFunction []
0x00007ffa26d9d056 amdhip64_7.dll!UnknownFunction []
0x00007ffa26d746b3 amdhip64_7.dll!UnknownFunction []
0x00007ffa26d72323 amdhip64_7.dll!UnknownFunction []
0x00007ffa26eca508 amdhip64_7.dll!UnknownFunction []
0x00007ffa916f08a0 version.dll!UnknownFunction []
0x00007ff...
KOPLAKMAL • Sep 6, 2026
hoo okay will try, arigathanks🙏

but i still dunno what is 'proxy DLLs' means
CosmicDictator • Sep 6, 2026
Put the proxy DLLs and `nvngx_dlssnr.dll` in the same folder as `Client-Win64-Shipping.exe` (`Client\Binaries\Win64`), then launch the game by running `Client-Win64-Shipping.exe` directly — that works for me.

Also, on my multi-GPU system this fixed the async-mode black screen: in Device Manager, disable every display adapter that is NOT used for the game, and keep only the GPU the game actually renders on enabled.

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