ahwootech/BRUTAL
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
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Community Voice & Feedback
This is my only major concern. I don't want to waste people's time. I have a game I'd like to port to BRUTAL that people play for hundreds or thousands of hours. I don't want to make people wait for a few unnecessary seconds every single time they launch the game forever!
I would be 100% happy with the license if they added a clause that was something like:
> End users may skip the logo by pressing a key or by launching the application with a command-line argument, provided that doing so also skips any other logos that are shown before gameplay.
I want to give due credit, I want my game's players to know that it was made with BRUTAL, but I don't want my game to be annoying. I worry that complying with the license will be annoying for players, if not on the first few game launches then certainly by the 100th game launch. I know I cer...
For me, the important distinction is between attribution and mandatory product branding.
Requiring the copyright notice, NOTICE file, and even the BRUTAL logo in the credits seems completely reasonable. The people building BRUTAL absolutely deserve credit.
The splash requirement feels different. Section 2.2 makes the logo part of the startup experience before gameplay or the application's primary function, and personally I don't think forcing that is the right way to handle attribution.
I say that as someone currently experimenting with BRUTAL and finding it genuinely interesting. From what I've tried so far, it may let me build things I've wanted to make for quite a while, but where Unreal or Unity either got in the way or required increasingly awkward workarounds. I want to see BRUTAL succeed.
That's also why I think the licensing friction matters. Many projects start as experiments or prototypes and only later become serious projects. Having a custom ...
We're a small team, so please be patient with us. It may be a while before someone replies. To help us:
- **Questions and "how do I�"** belong on the [BRUTAL forums](https://forums.ahwoo.com/forums/brutal/). We may close and redirect them.
- **Bugs:** please make sure you've included package versions, OS/GPU, and a minimal repro.
- **Security issues:** please don't post them here. See [SECURITY.md](../blob/main/SECURITY.md).
And yes, Android and consoles are within reach, but no roadmap though, at the moment things happen on a "as needed" basis.
- WebASM
- Xbox
- Android
I'm sitting with 4 android devices in front of me testing an app built in Brutal in different aspect ratios as I write this so I'm pretty motivated personally, but officially speaking we are prioritizing the major desktop platforms (Windows, Linux, macOS).
We're a small team, so please be patient with us. It may be a while before someone replies. To help us:
- **Questions and "how do I�"** belong on the [BRUTAL forums](https://forums.ahwoo.dev/forums/brutal/). We may close and redirect them.
- **Bugs:** please make sure you've included package versions, OS/GPU, and a minimal repro.
- **Security issues:** please don't post them here. See [SECURITY.md](../blob/main/SECURITY.md).
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