Build process complexity, specifically SDL3 static linking and vcpkg dependency management on Linux. Game compatibility with demo files vs. original files.
Raw Developer Origin & Technical Request
GitHub Issue
Jun 24, 2026
OS: Fedora Linux 43
Hello,
It's not a bug report, just some thoughts here. The current build steps surprisingly require the SDL3 library to be built from scratch and statically link the executable. If you fail to build the fully workable SDL3 during the process, then the compiled executable will just crash right at the beginning. (For me, the error was `GL33: SDL_Init failed: No available video device`)
So the build steps I done are more or less listed below:
```bash
#For SDL3:
sudo dnf install gcc git-core make cmake alsa-lib-devel fribidi-devel pulseaudio-libs-devel pipewire-devel libX11-devel libXext-devel libXrandr-devel libXcursor-devel libXfixes-devel libXi-devel libXScrnSaver-devel libXtst-devel dbus-devel systemd-devel mesa-libGL-devel libxkbcommon-devel mesa-libGLES-devel mesa-libEGL-devel vulkan-devel wayland-devel wayland-protocols-devel libdrm-devel mesa-libgbm-devel libusb1-devel libdecor-devel pipewire-jack-audio-connection-kit-devel libthai-devel liburing-devel zlib-ng-compat-static
sudo dnf install ninja-build vcpkg clang clang-tools-extra perl-IPC-Cmd perl-Time-Piece autoconf autoconf-archive automake libtool
sh /etc/profile.d/vcpkg.sh
git clone github.com/microsoft/vcpkg.g... $VCPKG_ROOT
git -C $VCPKG_ROOT pull
git clone github.com/BohemiaInteractiv...
cd CWR
rm -rf ~/.cache/vcpkg/
rm -rf build dist
cmake --preset linux-x64-clang-rel
cmake --build build/linux-x64-clang-rel
```
After the build process is successfully completed...
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