High-likeness humanoid character generation from a single portrait for `img2threejs`.
Raw Developer Origin & Technical Request
GitHub Issue
Jul 17, 2026
## Motivation
Today the character track is deliberately **stylized-only** — humans come out as game/figurine avatars, not photoreal likeness (a documented limit). The next leap for the project is turning a single portrait into a recognizable, animation-ready human.
## Scope
Wire the **projection-first likeness path** end to end into the character render:
- Solve the reference camera and camera-match the render (`scripts/solve_reference_camera.py`).
- De-light the photo to a neutral albedo before projection (`scripts/delight_reference.py`).
- Project the reference onto the fitted mesh (`scripts/bake_projected_texture.py`) using landmarks from `scripts/extract_reference_landmarks.py`.
- Report **per-region confidence** and request more views when a region is under-constrained.
- Stretch: a true humanoid rig (SkinnedMesh + morph targets) so the result can be posed/animated.
## Pointers
- `references/character-reconstruction.md`
- `references/likeness-maximization.md`
- `ROADMAP.md` (v1.3 Likeness maximization, v1.4 Animation-ready rigs)
## Acceptance criteria
- A real portrait photo produces a recognizable stylized-realistic human demo in the showcase.
- The pipeline emits a per-region confidence report and honestly flags low-confidence regions.
- No regression to the existing object/character pipelines.
**Difficulty:** hard · **Good for:** someone with 3D graphics / photogrammetry interest. Design discussion welcome before coding.
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