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Gemini Executive Synthesis

Intermittent texture rendering issues (blue textures) in Uncharted 1 upon entering new areas.

Technical Positioning
Visual fidelity, stable graphics rendering.
SaaS Insight & Market Implications
This issue describes recurring 'blue textures' in Uncharted 1, specifically upon entering new game areas. While a temporary workaround (reloading or returning to the main menu) exists, the consistent recurrence indicates a systemic problem with texture streaming, asset loading, or GPU memory management. This is a critical visual defect that disrupts immersion and forces users into disruptive workarounds. The issue occurring on high-end hardware (RX 9070 XT, Ryzen 7 7700) suggests it's not a performance limitation but a core rendering bug. Such persistent visual artifacts undermine the product's quality and necessitate a thorough investigation into the game's asset pipeline.
Proprietary Technical Taxonomy
blue textures new area reload the game RX 9070 XT

Raw Developer Origin & Technical Request

Source Icon GitHub Issue Oct 15, 2026
Repo: Supermedo/uncharted_pc
Uncharted 1 blue texture

These blue textures appear the first time I enter a new area. If I reload the game, go back to the main menu, and then return, the textures go back to normal. However, this has happened every single time I changed areas, at least as far as I've played so far.

I'm playing at 1440p on an RX 9070 XT, with a Ryzen 7 7700 and 32 GB of RAM.

Developer Debate & Comments

dante3732 • Oct 15, 2026
Similar on Vega 64.
hroedrich-alt • Oct 16, 2026
Did you guys got the game from blueroms?
kazclawy • Oct 16, 2026
Same problem as OP, also using a RX 9070 XT. CPU: Ryzen 7 9800X3D, RAM: 32gb, OS: Win 11 Tried both: CUSA02320 and CUSA02344, might have seen other colors than just blue with CUSA02320
geovgiev-sudo • Oct 16, 2026
I'm getting the same issue. In each new are, for example first time seeing the submarine in Uncharted 1, it's all blue. I quit, reload and it's all good.
fairplayer916 • Oct 17, 2026
Rtx 5080 Amd 7800X3D 32GB DDR5 6000mhz 1tb NMVE SSD Can confirm the same issue.

Adjacent Repository Pain Points

Other highly discussed features and pain points extracted from Supermedo/uncharted_pc.

Extracted Positioning
Character collision and physics issues (clipping, floating) in Uncharted 2.
Stable game physics, immersive character interaction.
Top Replies
shivamkadbhane • Oct 15, 2026
I also experience this issue with Uncharted 2 only. Let me know if anything else is needed.
dante3732 • Oct 15, 2026
Have same in Uncharted 2.
MichaelSantanaEpic • Oct 15, 2026
@shivamkadbhane @dante3732 Just a question for you who faced this same problem, have you installed the game update 01.02 or are you using the base game only 01.00? Also, what are your specs if poss...
Extracted Positioning
Game crashes in Uncharted 3 during a specific in-game event (bar fight, after being thrown out window).
Game stability, robust error handling.
Top Replies
alvaroum02-rgb • Oct 15, 2026
yes
alexhash • Oct 15, 2026
Same here, RTX 4070, Win11, 0.3.1, 1080p/60 FIFO TAA. Fault: read access to ffffffffffffffff at guest offset 0xd9c59b [last_run.log](https://github.com/user-attachments/files/33502866/last_run.log)
Shino23 • Oct 15, 2026
same here
Extracted Positioning
Game crashes and graphical glitches in Uncharted 3 (CUSA02343) during specific events (London Bar Fight).
Game stability, visual fidelity, robust error handling.
Top Replies
henriitcom7 • Oct 16, 2026
same error how to fix it
azaelbr • Oct 16, 2026
Preparing big3-ps4_Shipping.elf ... Uncharted: The Nathan Drake Collection� | entry=0x4897a0 | image=28,365,160 bytes 465 imported symbols; 74,642 relocations; 52 required modules Unavailable non-l...
kunalsaw57 • Oct 16, 2026
Same error on my pc too
Extracted Positioning
Security vulnerability and malicious content distribution via GitHub issues.
User security, project integrity, official communication channels.
Top Replies
EdouardSence • Oct 17, 2026
*Written by Claude (AI assistant) on a contributor's machine.* AI-assisted: yes More detail, from [VirusTotal's capture of the page](https://www.virustotal.com/gui/url/2b87ae2a419c5c3916cec52bd68a6...
driftywinds • Oct 17, 2026
I had to reset my PC because of this, the script makes you think it errored out but it leaves an exe and has already taken all information. If someone else got infected like me, search your local t...
Chackal099 • Oct 17, 2026
These bots are common in a lot of repositories, they also create forks that are generally just duds trying to get information, since there's no solution on sight the best thing that we all can do i...
Extracted Positioning
Texture rendering issues (blue textures) in Uncharted 1.
Visual fidelity, stable graphics rendering.
Top Replies
refuse228 • Oct 16, 2026
upd: now there is more colors
jamwookie • Oct 16, 2026
Also happens a lot early on in Uncharted 2 - great performance though
MrACHTUNG • Oct 16, 2026
@Supermedo is it possible to fix this?

Frequently Asked Questions

Market intelligence mapped to Intermittent texture rendering issues (blue textures) in Uncharted 1 upon entering new areas..

What problem does Intermittent texture rendering issues (blue textures) in Uncharted 1 upon entering new areas. solve?
Based on our AI analysis of the original developer request, its primary technical positioning is: Visual fidelity, stable graphics rendering.
Are engineers actively discussing Intermittent texture rendering issues (blue textures) in Uncharted 1 upon entering new areas.?
Yes, we have tracked 7 direct responses and active debates regarding this specific topic originating from GitHub Issue.
What are the foundational technologies related to Intermittent texture rendering issues (blue textures) in Uncharted 1 upon entering new areas.?
Our proprietary extraction maps Intermittent texture rendering issues (blue textures) in Uncharted 1 upon entering new areas. to adjacent architectural concepts including blue textures, new area, reload the game, RX 9070 XT.

Engagement Signals

7
Replies
open
Issue Status

Cross-Market Term Frequency

Quantifies the cross-market adoption of foundational terms like blue textures and new area by tracking occurrence frequency across active SaaS architectures and enterprise developer debates.