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Character collision and physics issues (clipping, floating) in Uncharted 2.

Technical Positioning
Stable game physics, immersive character interaction.
SaaS Insight & Market Implications
This issue details severe and recurring character collision and physics problems in Uncharted 2, including clipping through terrain and floating in midair. These defects fundamentally break player immersion and game mechanics, indicating deep-seated issues with the physics engine or collision detection system. The problem's persistence across multiple game versions (v0.3-0.3.1) and specific scenarios (train, sewers) suggests a core porting flaw rather than isolated glitches. The inquiry about game update versions (01.00 vs 01.02) points to potential patch-related regressions or unaddressed bugs. Such fundamental gameplay issues are critical, directly impacting playability and user satisfaction, demanding immediate attention to restore core game integrity.
Proprietary Technical Taxonomy
character clipping sinks or clips into the ground float or remain suspended in midair collision/physics issues snowy train sequence sewers scene CUSA02320 game update 01.02

Raw Developer Origin & Technical Request

Source Icon GitHub Issue Oct 15, 2026
Repo: Supermedo/uncharted_pc
Character clipping through terrain and floors/floating in midair (v0.3–0.3.1)

I'm experiencing recurring character positioning and possible collision/physics issues in Uncharted 2: Among Thieves.

The player character frequently sinks or clips into the ground and floor. In some situations he also appears to float or remain suspended in midair, as though his position relative to the environment is being calculated incorrectly. This happens in multiple areas, the snowy train sequence as well as the underground scene just after, so it's likely it would happen the whole game.

This happened on both v0.3 and the newest v0.3.1 of the Windows port, using the default display settings, 60 fps and 1080p.

The issue either always happens or is very likely to happen. The most frequent problem is the character sinking into the ground. The floating on the train section happened usually when the character died and then it respawns floating. And the floating on the sewers scene it happened when I fell into the lower level after just arriving there (only a couple of steps forwards after spawn), no dying required.

Title: CUSA02320
Game updated to 01.02

Resolution: 1920×1080 (default)
Frame rate setting: 60 FPS (default)
Frame generation: Disabled
Other settings: Default

System specifications:
OS: Windows 11 Home 64-bit
CPU: Intel Core i5-12450H
GPU: NVIDIA GeForce RTX 2050
RAM: 16 GB

I've attached the last_run.log of the train section test, and four screenshots demonstrating the problem in different locations as well.

Please let me know if any additional informat...

Developer Debate & Comments

shivamkadbhane • Oct 15, 2026
I also experience this issue with Uncharted 2 only. Let me know if anything else is needed.
dante3732 • Oct 15, 2026
Have same in Uncharted 2.
MichaelSantanaEpic • Oct 15, 2026
@shivamkadbhane @dante3732 Just a question for you who faced this same problem, have you installed the game update 01.02 or are you using the base game only 01.00? Also, what are your specs if possible, this information may help further on.
dante3732 • Oct 15, 2026
> 3\. [@shivamkadbhane](https://github.com/shivamkadbhane) [@dante3732](https://github.com/dante3732) Just a question for you who faced this same problem, have you installed the game update 01.02 or are you using the base game only 01.00? Also, what are your specs if possible, this information may help further on. 01.00
XenoNerd06 • Oct 16, 2026
same problem As far as know, I have v 1.02, but launcher says its v 1.00 Ryzen 7 8700F RTX 4060 16GB RAM NVME

Adjacent Repository Pain Points

Other highly discussed features and pain points extracted from Supermedo/uncharted_pc.

Extracted Positioning
Game crashes in Uncharted 3 during a specific in-game event (bar fight, after being thrown out window).
Game stability, robust error handling.
Top Replies
alvaroum02-rgb • Oct 15, 2026
yes
alexhash • Oct 15, 2026
Same here, RTX 4070, Win11, 0.3.1, 1080p/60 FIFO TAA. Fault: read access to ffffffffffffffff at guest offset 0xd9c59b [last_run.log](https://github.com/user-attachments/files/33502866/last_run.log)
Shino23 • Oct 15, 2026
same here
Extracted Positioning
Game crashes and graphical glitches in Uncharted 3 (CUSA02343) during specific events (London Bar Fight).
Game stability, visual fidelity, robust error handling.
Top Replies
henriitcom7 • Oct 16, 2026
same error how to fix it
azaelbr • Oct 16, 2026
Preparing big3-ps4_Shipping.elf ... Uncharted: The Nathan Drake Collection� | entry=0x4897a0 | image=28,365,160 bytes 465 imported symbols; 74,642 relocations; 52 required modules Unavailable non-l...
kunalsaw57 • Oct 16, 2026
Same error on my pc too
Extracted Positioning
Security vulnerability and malicious content distribution via GitHub issues.
User security, project integrity, official communication channels.
Top Replies
EdouardSence • Oct 17, 2026
*Written by Claude (AI assistant) on a contributor's machine.* AI-assisted: yes More detail, from [VirusTotal's capture of the page](https://www.virustotal.com/gui/url/2b87ae2a419c5c3916cec52bd68a6...
driftywinds • Oct 17, 2026
I had to reset my PC because of this, the script makes you think it errored out but it leaves an exe and has already taken all information. If someone else got infected like me, search your local t...
Chackal099 • Oct 17, 2026
These bots are common in a lot of repositories, they also create forks that are generally just duds trying to get information, since there's no solution on sight the best thing that we all can do i...
Extracted Positioning
Intermittent texture rendering issues (blue textures) in Uncharted 1 upon entering new areas.
Visual fidelity, stable graphics rendering.
Top Replies
dante3732 • Oct 15, 2026
Similar on Vega 64.
hroedrich-alt • Oct 16, 2026
Did you guys got the game from blueroms?
kazclawy • Oct 16, 2026
Same problem as OP, also using a RX 9070 XT. CPU: Ryzen 7 9800X3D, RAM: 32gb, OS: Win 11 Tried both: CUSA02320 and CUSA02344, might have seen other colors than just blue with CUSA02320
Extracted Positioning
Texture rendering issues (blue textures) in Uncharted 1.
Visual fidelity, stable graphics rendering.
Top Replies
refuse228 • Oct 16, 2026
upd: now there is more colors
jamwookie • Oct 16, 2026
Also happens a lot early on in Uncharted 2 - great performance though
MrACHTUNG • Oct 16, 2026
@Supermedo is it possible to fix this?

Frequently Asked Questions

Market intelligence mapped to Character collision and physics issues (clipping, floating) in Uncharted 2..

How is Character collision and physics issues (clipping, floating) in Uncharted 2. positioned in the market?
Based on our AI analysis of the original developer request, its primary technical positioning is: Stable game physics, immersive character interaction.
How is the developer community reacting to Character collision and physics issues (clipping, floating) in Uncharted 2.?
Yes, we have tracked 13 direct responses and active debates regarding this specific topic originating from GitHub Issue.
What architecture is tied to Character collision and physics issues (clipping, floating) in Uncharted 2.?
Our proprietary extraction maps Character collision and physics issues (clipping, floating) in Uncharted 2. to adjacent architectural concepts including character clipping, sinks or clips into the ground, float or remain suspended in midair, collision/physics issues.

Engagement Signals

13
Replies
open
Issue Status

Cross-Market Term Frequency

Quantifies the cross-market adoption of foundational terms like character clipping and CUSA02320 by tracking occurrence frequency across active SaaS architectures and enterprise developer debates.