Everest Drive (multiplayer spaceship crew simulator)
Raw Developer Origin & Technical Request
Hacker News
Apr 23, 2026
Hi HN! I'm working on an open-world multiplayer space sim with submarine-warfare-inspired combat. Crew a ship, haul cargo, run heists, hunt your foes with passive and active sensors. Browser-based, free, no install.Some of its features: - Submarine-style passive sensors. Contacts start as a bearing line (direction, no distance), resolve into an uncertainty circle, then into a full track. You triangulate over time by moving.
- Silent running. Cut your emissions and witnesses can't ID you.
- Newtonian flight. No drag, no auto-brake. Flip 180° and burn to stop.
- Boarding combat. Dock with another ship and fight through it room by room.
Architecture: - The server is a single Rust module compiled to WASM, running inside SpacetimeDB.
- Clients subscribe to rows in the schema and get live deltas over websocket; writes go through reducers (transactional Rust functions). No REST, no custom netcode, no client-side authority.
- Client is Svelte 5 + plain HTML5 canvas 2D. No game engine, no WebGL.
imgur.com/a/V8cHrddVery early, plenty of rough edges. Would love to hear what breaks for you:everestdrive.io
Developer Debate & Comments
No active discussions extracted for this entry yet.
Frequently Asked Questions
Market intelligence mapped to Everest Drive (multiplayer spaceship crew simulator).
How is Everest Drive (multiplayer spaceship crew simulator) positioned in the market?
How is the developer community reacting to Everest Drive (multiplayer spaceship crew simulator)?
What architecture is tied to Everest Drive (multiplayer spaceship crew simulator)?
Engagement Signals
Cross-Market Term Frequency
Quantifies the cross-market adoption of foundational terms like WASM and browser-based by tracking occurrence frequency across active SaaS architectures and enterprise developer debates.
SaaS Metrics