Game launch stability and GPU compatibility for specific hardware generations.
Raw Developer Origin & Technical Request
GitHub Issue
Oct 3, 2026
### Device Details
- **Device:** Google Pixel 5 (`redfin`)
- **SoC:** Qualcomm Snapdragon 765G
- **GPU:** Adreno 620
- **RAM:** 8 GB LPDDR4x
- **OS / Android Version:** Android 14 (Stock / Build: UP1A.231105.001.B2)
- **App Version:** DroidDeck v0.2.0
### Description
I am trying to run games via DroidDeck on a spare Google Pixel 5. While the Steam client initializes properly, games fail to launch completely.
Even lightweight 2D / low-overhead titles do not boot:
- *Mega Man Zero/ZX Legacy Collection*
- *Cuphead*
### Troubleshooting Steps Attempted
- **GPU Drivers:** Tested default drivers as well as legacy/older Turnip and system driver profiles.
- **Compatibility Layers:** Tested default Proton as well as various custom/GE-Proton builds.
- **Process Management:** Verified child process / phantom process restrictions in Developer Options.
### Observed Behavior
Pressing "Play" attempts to start the process, but the game crashes or silently terminates before rendering any window, returning back to the library screen.
### Questions / Notes for Maintainers
I understand that DroidDeck targets modern hardware (Adreno 7xx/8xx) with Turnip driver support. Is the Adreno 620 (Snapdragon 765G) expected to work, or is the missing Vulkan feature set / older Turnip support on Adreno 6xx series currently a known blocker?
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