Static recompilation of The Legend of Zelda: Tears of the Kingdom (TotK Recomp)
Raw Developer Origin & Technical Request
GitHub Issue
Oct 30, 2026
### Version
TotK Recomp 0.1.1, game 1.4.3
### GPU, driver and Windows version
AMD RX 9060 XT 16GB, driver last 26.10.1, Windows 11 x64
### What happened and how to reproduce it
The game runs stably and everything is fine, except for the occasional appearance of semi-transparent or fully transparent objects (rocks, columns, etc.). It’s not a critical issue—the game is still playable—but it would be great if it could be fixed.
CPU: R5 5600
GPU: RX9060XT 16GB
RAM: 32gb 3600mhz
WINDOWS 11 x64
### Log
[totk.log](github.com/user-attachments/...
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Frequently Asked Questions
Market intelligence mapped to Static recompilation of The Legend of Zelda: Tears of the Kingdom (TotK Recomp).
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Engagement Signals
Cross-Market Term Frequency
Counts stored text matches for foundational terms like Static recompilation and TotK Recomp 0.1.1 in analysed public discussions. These counts do not measure adoption.
Stored text matches, not adoption or market-share measurements.
- Static recompilation: 2 records
- TotK Recomp 0.1.1: 2 records
- game 1.4.3: 2 records
- Windows 11 x64: 2 records
- native Windows x86-64: 1 records
- Vulkan renderer: 1 records
- AMD RX 9060 XT 16GB: 1 records
- driver last 26.10.1: 1 records
- semi-transparent or fully transparent objects: 1 records
- R5 5600: 1 records
- 32gb 3600mhz: 1 records
SaaS Metrics