Game crashes during asset loading on AMD iGPUs (Radeon Vega, Ryzen 5 PRO 5650U) in the Shadow of the Colossus PC port, accompanied by recompiler errors and synchronization timeouts.
Raw Developer Origin & Technical Request
GitHub Issue
Oct 15, 2026
The game boots successfully, passes the menus, and plays the initial cinematic. However, right as it transitions into active gameplay / heavy asset loading, it freezes and crashes to desktop. Performance prior to the crash hovers around ~20 FPS.
The log is flooded with repeated recompiler errors regarding `ComputeOffset` and `Phi` instructions, alongside timeouts waiting for synchronization flags.
System Specifications
- Device: Beelink EQR5 Mini PC
- CPU/GPU: AMD Ryzen (Integrated Radeon Graphics)
- RAM: 16 GB DDR4 (Dual Channel)
- VRAM Allocated: 4 GB (Shared DRAM)
- OS: Windows 11
- Backend: Vulkan
Relevant Log Snippet
```text
GPU [Render.Recompiler] flatten_extended_userdata_pass.cpp:693 ComputeOffset: Unexpected instruction for offset computation, Phi
Runtime: event flag 'PS4SyncEvent' waited 5s for 0x1 (mode 0x11), bits 0x0
[log.txt](github.com/user-attachments/...
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