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Gemini Executive Synthesis

Game crashes during asset loading on AMD iGPUs (Radeon Vega, Ryzen 5 PRO 5650U) in the Shadow of the Colossus PC port, accompanied by recompiler errors and synchronization timeouts.

Technical Positioning
Achieving stable gameplay and correct rendering on integrated AMD Radeon Vega graphics with shared VRAM, specifically addressing asset loading crashes, recompiler errors, and synchronization issues. The goal is to expand compatibility to a common class of budget/mini-PC hardware.
SaaS Insight & Market Implications
This issue details critical crashes during 'heavy asset loading' on AMD integrated GPUs (Radeon Vega), a common configuration in mini PCs. The log reveals deep-seated 'recompiler errors' and 'synchronization flags' timeouts, indicating fundamental issues with how the port interacts with integrated graphics and shared VRAM. Despite attempts to mitigate with specific builds and settings (e.g., 'Economy' VRAM use, disabling 'High quality textures'), the crashes and 'visual bugs' persist. This highlights a significant compatibility gap for a large segment of budget-conscious users. For B2B SaaS in game porting or graphics middleware, this underscores the necessity of robust memory management and shader compilation strategies tailored for integrated graphics and shared memory architectures, which often behave differently than discrete GPUs.
Proprietary Technical Taxonomy
Crash/Memory crashes during asset loading AMD iGPU Integrated Radeon Graphics Beelink EQR5 Mini PC AMD Ryzen 16 GB DDR4 VRAM Allocated: 4 GB (Shared DRAM)

Raw Developer Origin & Technical Request

Source Icon GitHub Issue Oct 15, 2026
Repo: AjncSystem/ShadowOfTheColossus-PC
[Crash/Memory] Shadow of the Colossus crashes during asset loading on AMD iGPU

The game boots successfully, passes the menus, and plays the initial cinematic. However, right as it transitions into active gameplay / heavy asset loading, it freezes and crashes to desktop. Performance prior to the crash hovers around ~20 FPS.

The log is flooded with repeated recompiler errors regarding `ComputeOffset` and `Phi` instructions, alongside timeouts waiting for synchronization flags.

System Specifications
- Device: Beelink EQR5 Mini PC
- CPU/GPU: AMD Ryzen (Integrated Radeon Graphics)
- RAM: 16 GB DDR4 (Dual Channel)
- VRAM Allocated: 4 GB (Shared DRAM)
- OS: Windows 11
- Backend: Vulkan

Relevant Log Snippet
```text
GPU [Render.Recompiler] flatten_extended_userdata_pass.cpp:693 ComputeOffset: Unexpected instruction for offset computation, Phi
Runtime: event flag 'PS4SyncEvent' waited 5s for 0x1 (mode 0x11), bits 0x0

[log.txt](github.com/user-attachments/...

Developer Debate & Comments

vojtechson • Oct 16, 2026
Same here
Lucas-blip-png • Oct 21, 2026
Which Ryzen is in your EQR5? If its graphics are Radeon Vega (older Ryzen APUs), that is a GCN GPU, and a fix to test for GCN cards is in https://github.com/Lucas-blip-png/ShadowOfTheColossus-PC/releases/tag/v0.60.3-plus2 (extract it to a new folder; the log should show `GPU: LDS barriers on for 64-wide AMD`). With 4 GB shared memory, also set 'Video memory use' to 'Economy (4–6 GB cards)' and turn off 'High quality textures' in the launcher. Please try 0.60.3 (or that build) and attach the new `user/last_run.log`; it now has a `GPU:` line with the GPU and driver.
Ivanprestef2 • Oct 21, 2026
I have a Ryzen 5 PRO 5650U with Vega 7 (4GB assigned). Thanks for the comment, I will test it in a moment.
Ivanprestef2 • Oct 21, 2026
I tested it, but I got a black screen and it crashed. It wouldn't start up after that. Attached is the log file. [log.txt](https://github.com/user-attachments/files/33747710/log.txt)
Ivanprestef2 • Oct 21, 2026
I tested it with all apps closed and it launched, but the same visual bugs are still there. Log and video attached. [log.txt](https://github.com/user-attachments/files/33747941/log.txt) https://github.com/user-attachments/assets/605a8950-5631-4c32-8b79-8357f622375d

Adjacent Repository Pain Points

Other highly discussed features and pain points extracted from AjncSystem/ShadowOfTheColossus-PC.

Extracted Positioning
Lack of support for older CPUs (e.g., Intel Xeon E3 1230V2, lacking AVX2 instructions) in the Shadow of the Colossus PC port, leading to immediate crashes on launch.
Expanding CPU compatibility to include older architectures, specifically those lacking modern instruction sets like AVX2, to broaden the addressable market for the PC port. The goal is to ensure the game launches and runs on a wider range of hardware.
Top Replies
Cap74251900 • Oct 16, 2026
v1.1 onde ce baixou isso?
ta955995-cmd • Oct 16, 2026
> 1. v1.1 onde ce baixou isso? Baixei por outro site, agora que vc falou fui notar a versão , mas o erro é o mesmo [last_run.log](https://github.com/user-attachments/files/33582488/last_run.log)
Cap74251900 • Oct 17, 2026
Então, o meu tava com o mesmo problema que o seu mano - https://github.com/Oussama268/ShadowOfTheColossus-PC baixei por aqui, foi o que funcionou pra mim poder jogar, mas..... O jogo não renderizou...
Extracted Positioning
Performance issues (crashes, screen tearing, stuttering, frame generation failure) in the Shadow of the Colossus PC port, particularly on AMD hardware (RX 9070, 5800x).
Achieving stable, high-performance gameplay across various resolutions and with advanced features like frame generation, especially on AMD platforms. The goal is to eliminate crashes, tearing, and stuttering for a smooth user experience.
Top Replies
game713 • Oct 20, 2026
[last_run.log](https://github.com/user-attachments/files/33730262/last_run.log) wanted to update, saw that you suggested turning off high textures in the launcher and i confirm it works with no cra...
game713 • Oct 20, 2026
[last_run.log](https://github.com/user-attachments/files/33731504/last_run.log)
Lucas-blip-png • Oct 20, 2026
The crash with High quality textures on (`0x1a371`) is fixed in 0.60.3 , so you can turn it back on after updating (https://github.com/AjncSystem/ShadowOfTheColossus-PC/releases/latest). Frame gene...
Extracted Positioning
Rendering glitches (flickering characters, incorrect fog/rain colors) on AMD GCN GPUs (RX 580) under Linux/RADV for the Shadow of the Colossus PC port. The core issue is the inability to engage the AMD 32-lane path due to requiredSubgroupSizeStages = 0.
Achieving correct rendering and visual fidelity on AMD GCN architecture GPUs, specifically addressing subgroup size and wave64 lowering issues on Linux with RADV. The goal is to ensure graphical accuracy and stability across diverse GPU generations and operating systems.
Extracted Positioning
Multiple critical rendering, performance, and stability issues (lighting glitches, stuttering, broken visual effects, VRAM leak/crash) in the Shadow of the Colossus PC port on AMD RX 570 4GB.
Achieving a stable, visually accurate, and performant gameplay experience on mid-range AMD GPUs with limited VRAM. The goal is to eliminate game-breaking bugs and memory management issues.
Extracted Positioning
Native Linux AppImage release for the Shadow of the Colossus PC port.
Expanding platform support to native Linux, specifically targeting ease of deployment and optimal performance for the Linux and handheld gaming community (e.g., Steam Deck). The goal is to eliminate reliance on compatibility layers and provide a first-class Linux experience.

Frequently Asked Questions

Market intelligence mapped to Game crashes during asset loading on AMD iGPUs (Radeon Vega, Ryzen 5 PRO 5650U) in the Shadow of the Colossus PC port, accompanied by recompiler errors and synchronization timeouts..

How is Game crashes during asset loading on AMD iGPUs (Radeon Vega, Ryzen 5 PRO 5650U) in the Shadow of the Colossus PC port, accompanied by recompiler errors and synchronization timeouts. positioned in the market?
Based on our AI analysis of the original developer request, its primary technical positioning is: Achieving stable gameplay and correct rendering on integrated AMD Radeon Vega graphics with shared VRAM, specifically addressing asset loading crashes, recompiler errors, and synchronization issues. The goal is to expand compatibility to a common class of budget/mini-PC hardware.
Are engineers actively discussing Game crashes during asset loading on AMD iGPUs (Radeon Vega, Ryzen 5 PRO 5650U) in the Shadow of the Colossus PC port, accompanied by recompiler errors and synchronization timeouts.?
Yes, we have tracked 18 direct responses and active debates regarding this specific topic originating from GitHub Issue.
What are the foundational technologies related to Game crashes during asset loading on AMD iGPUs (Radeon Vega, Ryzen 5 PRO 5650U) in the Shadow of the Colossus PC port, accompanied by recompiler errors and synchronization timeouts.?
Our proprietary extraction maps Game crashes during asset loading on AMD iGPUs (Radeon Vega, Ryzen 5 PRO 5650U) in the Shadow of the Colossus PC port, accompanied by recompiler errors and synchronization timeouts. to adjacent architectural concepts including Crash/Memory, crashes during asset loading, AMD iGPU, Integrated Radeon Graphics.

Engagement Signals

18
Replies
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Issue Status

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