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Gemini Executive Synthesis

Rendering glitches (flickering characters, incorrect fog/rain colors) on AMD GCN GPUs (RX 580) under Linux/RADV for the Shadow of the Colossus PC port. The core issue is the inability to engage the AMD 32-lane path due to requiredSubgroupSizeStages = 0.

Technical Positioning
Achieving correct rendering and visual fidelity on AMD GCN architecture GPUs, specifically addressing subgroup size and wave64 lowering issues on Linux with RADV. The goal is to ensure graphical accuracy and stability across diverse GPU generations and operating systems.
SaaS Insight & Market Implications
This highly technical issue exposes deep-seated rendering compatibility problems on specific AMD GPU architectures (GCN/Polaris) under Linux/RADV. The detailed analysis points to a fundamental mismatch in subgroup size handling and the inability to engage a critical 'AMD fix path' due to `requiredSubgroupSizeStages = 0`. This results in severe visual artifacts, rendering the game unplayable for a segment of Linux users. For B2B SaaS in graphics middleware or porting, this underscores the immense complexity of cross-platform GPU optimization, especially when dealing with vendor-specific hardware nuances and driver reporting discrepancies. The pain point is the inability to deliver a functional product on a significant platform due to low-level graphics API and hardware interaction issues, demanding specialized expertise in GPU architecture and driver behavior.
Proprietary Technical Taxonomy
Linux/RADV RX 580 GCN characters flicker green/pink/white AMD 32-lane path requiredSubgroupSizeStages = 0 Port version: v0.60.3 CachyOS (Arch)

Raw Developer Origin & Technical Request

Source Icon GitHub Issue Oct 20, 2026
Repo: AjncSystem/ShadowOfTheColossus-PC
Linux/RADV (RX 580, GCN): characters flicker green/pink/white — the AMD 32-lane path cannot engage on GCN (requiredSubgroupSizeStages = 0)

Port version: v0.60.3, built from source on Linux (linux-port PR #39 merged)
Game: EU CUSA08809 + 1.01, base eboot (already carries the 1.01 bytes)
System: CachyOS (Arch), Mesa 26.2.4, RADV POLARIS10, AMD RX 580, Vulkan 1.3

**Symptoms** (intro area, stable 30 FPS otherwise):
- Wander, Agro and the colossi flicker green/pink/white every frame.
- Volumetric fog colours change on every launch with identical settings.
- Rain renders red.

**The port logs:**
```
GPU subgroups: size 64, min 64, max 64, required stages 0
```
On this GPU `IsSubgroupSize64Supported()` is false and `IsComputeSubgroupSize32Required()` is false (`minSubgroupSize == 64`), so `SubgroupSize()` returns 64 and `LowerWave64BallotPass` returns immediately. The AMD fix path described in the CHANGELOG (compute pinned to 32, wave64 lowering applied) never runs on GCN, because RADV reports `requiredSubgroupSizeStages = 0` for Polaris — there is no 32-wide wave to pin to.

**Settings verified inert here:** `SOTC_WAVE64_UNIFORM=0`, `SOTC_WAVE64_IDENTITY=0`, `SOTC_LDS_BARRIERS=1`. The subgroup line is identical with and without them, and the image does not change. `SharedMemoryBarrierPass` also exits because `needs_lds_barriers` is false at subgroup size 64 for RADV.

**Ruled out:** GPU/compute-queue synchronization. Running with `RADV_DEBUG=nocompute` (all compute serialized on the graphics queue) leaves the character flicker unchanged, so this is not a missing barrier between a dispatch and the draw that samples it...

Developer Debate & Comments

No active discussions extracted for this entry yet.

Adjacent Repository Pain Points

Other highly discussed features and pain points extracted from AjncSystem/ShadowOfTheColossus-PC.

Extracted Positioning
Lack of support for older CPUs (e.g., Intel Xeon E3 1230V2, lacking AVX2 instructions) in the Shadow of the Colossus PC port, leading to immediate crashes on launch.
Expanding CPU compatibility to include older architectures, specifically those lacking modern instruction sets like AVX2, to broaden the addressable market for the PC port. The goal is to ensure the game launches and runs on a wider range of hardware.
Top Replies
Cap74251900 • Oct 16, 2026
v1.1 onde ce baixou isso?
ta955995-cmd • Oct 16, 2026
> 1. v1.1 onde ce baixou isso? Baixei por outro site, agora que vc falou fui notar a versão , mas o erro é o mesmo [last_run.log](https://github.com/user-attachments/files/33582488/last_run.log)
Cap74251900 • Oct 17, 2026
Então, o meu tava com o mesmo problema que o seu mano - https://github.com/Oussama268/ShadowOfTheColossus-PC baixei por aqui, foi o que funcionou pra mim poder jogar, mas..... O jogo não renderizou...
Extracted Positioning
Performance issues (crashes, screen tearing, stuttering, frame generation failure) in the Shadow of the Colossus PC port, particularly on AMD hardware (RX 9070, 5800x).
Achieving stable, high-performance gameplay across various resolutions and with advanced features like frame generation, especially on AMD platforms. The goal is to eliminate crashes, tearing, and stuttering for a smooth user experience.
Top Replies
game713 • Oct 20, 2026
[last_run.log](https://github.com/user-attachments/files/33730262/last_run.log) wanted to update, saw that you suggested turning off high textures in the launcher and i confirm it works with no cra...
game713 • Oct 20, 2026
[last_run.log](https://github.com/user-attachments/files/33731504/last_run.log)
Lucas-blip-png • Oct 20, 2026
The crash with High quality textures on (`0x1a371`) is fixed in 0.60.3 , so you can turn it back on after updating (https://github.com/AjncSystem/ShadowOfTheColossus-PC/releases/latest). Frame gene...
Extracted Positioning
Game crashes during asset loading on AMD iGPUs (Radeon Vega, Ryzen 5 PRO 5650U) in the Shadow of the Colossus PC port, accompanied by recompiler errors and synchronization timeouts.
Achieving stable gameplay and correct rendering on integrated AMD Radeon Vega graphics with shared VRAM, specifically addressing asset loading crashes, recompiler errors, and synchronization issues. The goal is to expand compatibility to a common class of budget/mini-PC hardware.
Top Replies
vojtechson • Oct 16, 2026
Same here
Lucas-blip-png • Oct 21, 2026
Which Ryzen is in your EQR5? If its graphics are Radeon Vega (older Ryzen APUs), that is a GCN GPU, and a fix to test for GCN cards is in https://github.com/Lucas-blip-png/ShadowOfTheColossus-PC/re...
Ivanprestef2 • Oct 21, 2026
I have a Ryzen 5 PRO 5650U with Vega 7 (4GB assigned). Thanks for the comment, I will test it in a moment.
Extracted Positioning
Multiple critical rendering, performance, and stability issues (lighting glitches, stuttering, broken visual effects, VRAM leak/crash) in the Shadow of the Colossus PC port on AMD RX 570 4GB.
Achieving a stable, visually accurate, and performant gameplay experience on mid-range AMD GPUs with limited VRAM. The goal is to eliminate game-breaking bugs and memory management issues.
Extracted Positioning
Native Linux AppImage release for the Shadow of the Colossus PC port.
Expanding platform support to native Linux, specifically targeting ease of deployment and optimal performance for the Linux and handheld gaming community (e.g., Steam Deck). The goal is to eliminate reliance on compatibility layers and provide a first-class Linux experience.

Frequently Asked Questions

Market intelligence mapped to Rendering glitches (flickering characters, incorrect fog/rain colors) on AMD GCN GPUs (RX 580) under Linux/RADV for the Shadow of the Colossus PC port. The core issue is the inability to engage the AMD 32-lane path due to requiredSubgroupSizeStages = 0..

What problem does Rendering glitches (flickering characters, incorrect fog/rain colors) on AMD GCN GPUs (RX 580) under Linux/RADV for the Shadow of the Colossus PC port. The core issue is the inability to engage the AMD 32-lane path due to requiredSubgroupSizeStages = 0. solve?
Based on our AI analysis of the original developer request, its primary technical positioning is: Achieving correct rendering and visual fidelity on AMD GCN architecture GPUs, specifically addressing subgroup size and wave64 lowering issues on Linux with RADV. The goal is to ensure graphical accuracy and stability across diverse GPU generations and operating systems.
What is the general sentiment around Rendering glitches (flickering characters, incorrect fog/rain colors) on AMD GCN GPUs (RX 580) under Linux/RADV for the Shadow of the Colossus PC port. The core issue is the inability to engage the AMD 32-lane path due to requiredSubgroupSizeStages = 0.?
Yes, we have tracked 18 direct responses and active debates regarding this specific topic originating from GitHub Issue.
What are the foundational technologies related to Rendering glitches (flickering characters, incorrect fog/rain colors) on AMD GCN GPUs (RX 580) under Linux/RADV for the Shadow of the Colossus PC port. The core issue is the inability to engage the AMD 32-lane path due to requiredSubgroupSizeStages = 0.?
Our proprietary extraction maps Rendering glitches (flickering characters, incorrect fog/rain colors) on AMD GCN GPUs (RX 580) under Linux/RADV for the Shadow of the Colossus PC port. The core issue is the inability to engage the AMD 32-lane path due to requiredSubgroupSizeStages = 0. to adjacent architectural concepts including Linux/RADV, RX 580, GCN, characters flicker green/pink/white.

Engagement Signals

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Issue Status

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