Rendering of static objects in totk-pc-recomp
Raw Developer Origin & Technical Request
GitHub Issue
Oct 29, 2026
### Version
TotK Recomp 0.1.1, game 1.4.3
### GPU, driver and Windows version
TotK Recomp system info OS: Windows 10.0.26300.9818 CPU: AMD Ryzen 7 7700X 8-Core Processor, 16 logical processors RAM: 15.1 GB, 12.2 GB in use, the game 3.9 GB GPU: NVIDIA GeForce RTX 5070 (vendor 0x10de, device 0x2f04), 11.7 GB device-local memory Driver: NVIDIA 621.01, driver version 0x9b404000, Vulkan 1.4.357 Settings with a value: FPS_LIMIT = display VK_PRESENT = fifo WINDOW_SIZE = 2560x1440 FULLSCREEN = 1 PERF_OVERLAY = fps GPU_INDEX = 0 OUTPUT_RES = 2560x1440 RENDER_SCALE = 200 LANG = en-US UPSCALER = fsr ASYNC_PREEMPT = 1
### What happened and how to reproduce it
Whenever I start the game all the static props and buildings are slight see-through, but then when i click the windows key and go back, they are fixed.
### Log
_No response_
Developer Debate & Comments
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Market intelligence mapped to Rendering of static objects in totk-pc-recomp.
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Engagement Signals
Cross-Market Term Frequency
Counts stored text matches for foundational terms like TotK Recomp 0.1.1 and game 1.4.3 in analysed public discussions. These counts do not measure adoption.
Stored text matches, not adoption or market-share measurements.
- TotK Recomp 0.1.1: 2 records
- game 1.4.3: 2 records
- FPS_LIMIT: 2 records
- VK_PRESENT: 2 records
- PERF_OVERLAY: 2 records
- GPU_INDEX: 2 records
- RENDER_SCALE: 2 records
- LANG: 2 records
- UPSCALER: 2 records
- OS: Windows 10.0.26300.9818: 1 records
- CPU: AMD Ryzen 7 7700X: 1 records
- RAM: 15.1 GB: 1 records
- GPU: NVIDIA GeForce RTX 5070: 1 records
- Driver: NVIDIA 621.01: 1 records
- Vulkan 1.4.357: 1 records
- WINDOW_SIZE: 1 records
- FULLSCREEN: 1 records
- OUTPUT_RES: 1 records
- ASYNC_PREEMPT: 1 records
- static props and buildings are slight see-through: 1 records
- click the windows key and go back, they are fixed: 1 records
SaaS Metrics