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Rendering of static objects in totk-pc-recomp

Technical Positioning
Native Windows x86-64 execution with a Vulkan renderer, aiming for faithful game rendering.
SaaS Insight & Market Implications
This issue describes a rendering anomaly in `totk-pc-recomp` where static objects appear 'slightly see-through' on an NVIDIA RTX 5070, which is temporarily resolved by minimizing and restoring the window. This suggests a potential issue with initial rendering passes, texture loading, or Vulkan swapchain/present logic rather than a fundamental shader error. While not game-breaking, such visual glitches detract from the immersive experience and indicate an underlying rendering pipeline instability. The temporary fix implies a state-related bug that gets reset or re-initialized correctly upon window focus change. Addressing this is crucial for `totk-pc-recomp` to achieve consistent visual fidelity from launch, reinforcing its claim as a native, high-quality recompilation and preventing user frustration with minor but persistent visual imperfections.
Proprietary Technical Taxonomy
TotK Recomp 0.1.1 game 1.4.3 OS: Windows 10.0.26300.9818 CPU: AMD Ryzen 7 7700X RAM: 15.1 GB GPU: NVIDIA GeForce RTX 5070 Driver: NVIDIA 621.01 Vulkan 1.4.357

Raw Developer Origin & Technical Request

Source Icon GitHub Issue Oct 29, 2026
Repo: valentderah/totk-pc-recomp
All static buildings and props are slightly see-through

### Version

TotK Recomp 0.1.1, game 1.4.3

### GPU, driver and Windows version

TotK Recomp system info OS: Windows 10.0.26300.9818 CPU: AMD Ryzen 7 7700X 8-Core Processor, 16 logical processors RAM: 15.1 GB, 12.2 GB in use, the game 3.9 GB GPU: NVIDIA GeForce RTX 5070 (vendor 0x10de, device 0x2f04), 11.7 GB device-local memory Driver: NVIDIA 621.01, driver version 0x9b404000, Vulkan 1.4.357 Settings with a value: FPS_LIMIT = display VK_PRESENT = fifo WINDOW_SIZE = 2560x1440 FULLSCREEN = 1 PERF_OVERLAY = fps GPU_INDEX = 0 OUTPUT_RES = 2560x1440 RENDER_SCALE = 200 LANG = en-US UPSCALER = fsr ASYNC_PREEMPT = 1

### What happened and how to reproduce it

Whenever I start the game all the static props and buildings are slight see-through, but then when i click the windows key and go back, they are fixed.

### Log

_No response_

Developer Debate & Comments

CannaDorata • Oct 30, 2026
yo i have the same problem but the window key doesnt do shot :{
xlukesmashx-dot • Oct 30, 2026
> 1. yo i have the same problem but the window key doesnt do shot :{ I figured it out, for me all I need to do to fix it is to play 60 fps.
CannaDorata • Oct 30, 2026
> I figured it out, for me all I need to do to fix it is to play 60 fps. Hey I found out as well, you can also switch back to 120 or 144 and it stays fixed
valentderah • Oct 30, 2026
@CannaDorata @xlukesmashx-dot, pls, try on https://github.com/valentderah/totk-pc-recomp/releases/tag/v0.1.6
CannaDorata • Oct 30, 2026
> @CannaDorata @xlukesmashx-dot, pls, try on https://github.com/valentderah/totk-pc-recomp/releases/tag/v0.1.6 Do I have to recompile, how does the updating process works?

Adjacent Repository Pain Points

Other highly discussed features and pain points extracted from valentderah/totk-pc-recomp.

Extracted Positioning
Stability of totk-pc-recomp on AMD GPUs
Native Windows x86-64 execution with a Vulkan renderer, aiming for stable and reliable performance.
Top Replies
daniloberserk • Oct 30, 2026
Same.
softspokenshank-del • Oct 30, 2026
Reinstalled the drivers, they didn't crash but the game is crashing now [totk.log](https://github.com/user-attachments/files/34164445/totk.log)
vojtechson • Oct 30, 2026
same here [totk.log](https://github.com/user-attachments/files/34173973/totk.log) [totk.2.log](https://github.com/user-attachments/files/34173977/totk.2.log) [totk.1.log](https://github.com/user-at...
Extracted Positioning
Static recompilation of The Legend of Zelda: Tears of the Kingdom (TotK Recomp)
Native Windows x86-64 execution with a Vulkan renderer, aiming for faithful game rendering.
Top Replies
Rieczhard • Oct 30, 2026
i have the same problem on my rx 580, i've tried changing some settings but none worked
Ralag • Oct 30, 2026
I have the same problem; my RX 570 isn't working. I enabled ASTC in the CPU settings, and it improved things a bit—that might be helpful.
Rieczhard • Oct 30, 2026
i have changed to cpu, reduce stuttering, but the image remained the same
Extracted Positioning
In-game camera object recognition in totk-pc-recomp
Native Windows x86-64 execution with a Vulkan renderer, aiming for full game functionality.
Extracted Positioning
Static recompilation of The Legend of Zelda: Tears of the Kingdom (TotK Recomp)
Native Windows x86-64 execution with a Vulkan renderer, aiming for faithful game rendering.
Top Replies
valentderah • Oct 29, 2026
@NansMM The GPU driver reset at the title screen (device lost), and the log doesn't show what caused it. Could you add these lines at the end of totk.ini and run the game again? ``` [performance] v...
NansMM • Oct 29, 2026
[totk.log](https://github.com/user-attachments/files/34145550/totk.log) Edit: wrong log file
conongnang • Oct 29, 2026
@valentderah Same crash as this issue on my machine, and I found a workaround. Adding this under `[performance]` in `totk.ini` fixes it: ```ini vk_recorder = 0 ``` **Setup:** TotK Recomp 0.1.1+701b...

Frequently Asked Questions

Market intelligence mapped to Rendering of static objects in totk-pc-recomp.

What problem does Rendering of static objects in totk-pc-recomp solve?
Based on our AI analysis of the original developer request, its primary technical positioning is: Native Windows x86-64 execution with a Vulkan renderer, aiming for faithful game rendering.
How is the developer community reacting to Rendering of static objects in totk-pc-recomp?
Yes, we have tracked 8 direct responses and active debates regarding this specific topic originating from GitHub Issue.
What are the foundational technologies related to Rendering of static objects in totk-pc-recomp?
Our proprietary extraction maps Rendering of static objects in totk-pc-recomp to adjacent architectural concepts including TotK Recomp 0.1.1, game 1.4.3, OS: Windows 10.0.26300.9818, CPU: AMD Ryzen 7 7700X.

Engagement Signals

8
Replies
open
Issue Status

Cross-Market Term Frequency

Counts stored text matches for foundational terms like TotK Recomp 0.1.1 and game 1.4.3 in analysed public discussions. These counts do not measure adoption.

Stored text matches, not adoption or market-share measurements.

  • TotK Recomp 0.1.1: 2 records
  • game 1.4.3: 2 records
  • FPS_LIMIT: 2 records
  • VK_PRESENT: 2 records
  • PERF_OVERLAY: 2 records
  • GPU_INDEX: 2 records
  • RENDER_SCALE: 2 records
  • LANG: 2 records
  • UPSCALER: 2 records
  • OS: Windows 10.0.26300.9818: 1 records
  • CPU: AMD Ryzen 7 7700X: 1 records
  • RAM: 15.1 GB: 1 records
  • GPU: NVIDIA GeForce RTX 5070: 1 records
  • Driver: NVIDIA 621.01: 1 records
  • Vulkan 1.4.357: 1 records
  • WINDOW_SIZE: 1 records
  • FULLSCREEN: 1 records
  • OUTPUT_RES: 1 records
  • ASYNC_PREEMPT: 1 records
  • static props and buildings are slight see-through: 1 records
  • click the windows key and go back, they are fixed: 1 records